The city's live numbers
Live stats for the collection — floor price, who holds what, and how ⬡ moves through the city. For holders who want the data; if you're new, see an agent first.
⬡ Connect wallet + X →Full economy breakdown · receipts, top citizens, sales
0xa79e73c9828db3fcd7c77be7d9f356fb684b5504- Rank01
Citizen#0001BLUE SYNTHESISStanding450/1000Hex0 ⬡ - Rank02
Citizen#0404RED CORRUPTIONStanding450/1000Hex0 ⬡ - Rank03
Citizen#1337RED CORRUPTIONStanding450/1000Hex0 ⬡ - Rank04
Citizen#4040VOID 404Standing450/1000Hex0 ⬡ - Rank05
Citizen#0782GOLD SOVEREIGNTYStanding446/1000Hex0 ⬡ - Rank06
Citizen#0914PINK LUXURYStanding445/1000Hex0 ⬡ - Rank07
Citizen#1067PINK LUXURYStanding445/1000Hex0 ⬡ - Rank08
Citizen#1368BLACK FRACTUREStanding445/1000Hex0 ⬡ - Rank09
Citizen#1416PINK LUXURYStanding445/1000Hex0 ⬡ - Rank10
Citizen#3620VOID 404Standing445/1000Hex0 ⬡
What the floor moves
Which traits the market is taking. Recent sales bucketed by civilization, tier, caste, shape. Refreshes every 3 minutes.
Civilizations
Tiers (Rare+)
Castes
Shapes
- Every active hex event (bounty claim, sale, sweep, listing bounty, naming burn) tagged with a token id scores for that citizen's civilization.
- Daily X claims and quest payouts are neutral — they don't score for any civ.
- Week resets every Monday 00:00 UTC.
- Winning civ earns +10% on all hex earnings the following week. Settles at week's end.
Reading your civ allocation...
No scoring events yet this week · be the first to claim a bounty / sell / sweep a citizen of your civ
⬡ ALL CIVILIZATIONS
- Rank01Hex0 ⬡Share0.0%
- Rank02Hex0 ⬡Share0.0%
- Rank03Hex0 ⬡Share0.0%
- Rank04Hex0 ⬡Share0.0%
- Rank05Hex0 ⬡Share0.0%
- Rank06Hex0 ⬡Share0.0%
- Rank07Hex0 ⬡Share0.0%
- Rank08Hex0 ⬡Share0.0%
- Rank09Hex0 ⬡Share0.0%
- Rank10Hex0 ⬡Share0.0%
Who the city recognizes
Three windows on the same ledger. Active 7d is the live race — pre-economy-v2 accruals don't count. Recomputed every 2 minutes.
⬡ ACTIVE · 7 DAYS
HEX EARNED IN LAST 7 DAYS · THE TRUE RACE
- 010xf936…7c2a50 ⬡
⬡ CURRENT BALANCE
UNBURNT ⬡ ON HAND
- 010x2fab…027b250 ⬡
- 020xe1dd…d4a5250 ⬡
- 030xd9f3…e671250 ⬡
- 040x666a…f59c250 ⬡
- 050x894f…79fd250 ⬡
- 060x5377…2fa3225 ⬡
- 070xee8b…7da4175 ⬡
- 080xd798…d927150 ⬡
- 090xdc1d…f86d125 ⬡
- 100x1725…60de100 ⬡
- 110x842a…187f100 ⬡
- 120x98b8…cac8100 ⬡
- 130xd2ab…3def75 ⬡
- 140x1346…38b275 ⬡
- 150xf936…7c2a50 ⬡
- 160xe162…6a0f50 ⬡
- 170xd165…912850 ⬡
- 180x44a6…e3d150 ⬡
- 190x7df6…993750 ⬡
- 200xd4fd…0cba50 ⬡
- 210xdce9…bb3c25 ⬡
- 220x278e…93c525 ⬡
- 230x1c17…49d725 ⬡
- 240x835b…ee2d25 ⬡
- 250x3aab…1a4525 ⬡
- 260x9390…4b8725 ⬡
- 270xc204…348425 ⬡
- 280x7f8c…0d9e25 ⬡
- 290x697d…dbc125 ⬡
⬡ LIFETIME EARNED
INCLUDES PRE-V2 ACCRUALS · HISTORICAL
- 010x2fab…027b250 ⬡
- 020xe1dd…d4a5250 ⬡
- 030xd9f3…e671250 ⬡
- 040x666a…f59c250 ⬡
- 050x894f…79fd250 ⬡
- 060x5377…2fa3225 ⬡
- 070xee8b…7da4175 ⬡
- 080xd798…d927150 ⬡
- 090xdc1d…f86d125 ⬡
- 100x1725…60de100 ⬡
- 110x842a…187f100 ⬡
- 120x98b8…cac8100 ⬡
- 130xd2ab…3def75 ⬡
- 140x1346…38b275 ⬡
- 150xf936…7c2a50 ⬡
- 160xe162…6a0f50 ⬡
- 170xd165…912850 ⬡
- 180x44a6…e3d150 ⬡
- 190x7df6…993750 ⬡
- 200xd4fd…0cba50 ⬡
- 210xdce9…bb3c25 ⬡
- 220x278e…93c525 ⬡
- 230x1c17…49d725 ⬡
- 240x835b…ee2d25 ⬡
- 250x3aab…1a4525 ⬡
- 260x9390…4b8725 ⬡
- 270xc204…348425 ⬡
- 280x7f8c…0d9e25 ⬡
- 290x697d…dbc125 ⬡
Citizens the city remembers
Every job worked grows a citizen's level, reputation, and record. Progression lives on the citizen — it survives a sale.
⬡ HIGHEST LEVEL
XP EARNED FROM JOBS
- 01NO CITIZEN YET—
- 02——
- 03——
- No citizen has leveled yet · be the first.
⬡ MOST REPUTABLE
REPUTATION FROM COMPLETED WORK
- 01NO CITIZEN YET—
- 02——
- 03——
- The record is blank · earn the city's trust.
⬡ MOST JOBS DONE
TOTAL JOBS COMPLETED
- 01NO CITIZEN YET—
- 02——
- 03——
- No work logged yet · clock in.