“The shadow is the part of the signal that survived.”
Six ways into the signal.
The free hook. The reflex run. The holder loop. The daily ritual. The weekly war. The community hunt. Pick a door.
Six separate games — each one stands alone. None of them unlocks another, and nothing here hides clues for the others.
The city pays the carriers.
Every UTC day, anyone who carries the signal earns +10 ⬡. Hold a citizen to compound. Streaks pay extra.
Swap glowing hex-eyes, line up three or more, chain combos. Hit the target score before your moves run out. A 60-second skill hit — anyone can play.
The city went dark at 404. Bring nodes online, generate signal, watch the ten civilizations light back up. Holders compound.
One hidden code a day. Guess it; the dots tell you how close you are. Crack it within your tries. No clues to unlock — pure deduction, same puzzle for everyone, shareable on X.
The floor is corrupting. Sweep the dead signals before they take the grid — but spare the living. A pure reflex hit. Beat your best, share the score.
Ten civilizations, one crown a week. Burn hex to muster for your side — your citizens amplify the signal. The leading civ when the week ends is crowned, and the city remembers.
Five fragments of a lost transmission, scattered across the lore. Decode each to reassemble what the city was trying to say.
PROTOTYPES · SCORES + PROGRESS SAVED LOCALLY · NOT YET ON-CHAIN