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⬡ SHOP · ARCHIVE ARTEFACTS

The city shop.

Digital artefacts — estates, relics, sealed objects. Priced in , the free credit you earn by playing. Not money; nothing ships.

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HEX BALANCE
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Manor of the Red CorruptionPROPERTY · RED-CORRUPTION

Manor of the Red Corruption

A high-walled estate in the Corruption district. Tile-roofed and watched by silent Choir.

RareEDITION OF 7
1.50K ⬡
Synthesis Cathedral CellPROPERTY · SYNTHESIS

Synthesis Cathedral Cell

A narrow stone cell within the great Synthesis Cathedral. Cold floor, hex window.

UncommonEDITION OF 20
800 ⬡
Void OutpostPROPERTY · VOID

Void Outpost

An iron-clad watchtower at the edge of the Void. No signal reaches here unbidden.

LegendaryEDITION OF 3
2.50K ⬡
Carrier's TenementPROPERTY

Carrier's Tenement

A bunk-room above the relay station. Smells of solder and old rain.

CommonOPEN SUPPLY
200 ⬡
Oracle Spire QuartersPROPERTY · ORACLE

Oracle Spire Quarters

Top-floor chambers above the seer's chamber. Pre-dawn light, ink stains on the desk.

RareEDITION OF 6
1.80K ⬡
Sovereignty KeepPROPERTY · SOVEREIGNTY

Sovereignty Keep

A black-stone keep bearing the broken-hex banner. Held by writ, not by lease.

EpicEDITION OF 5
2.20K ⬡
Plot in Hex PlazaLAND

Plot in Hex Plaza

A hex-cut parcel facing the central plaza. Foot traffic, dust, the smell of bread.

UncommonEDITION OF 30
1.00K ⬡
Outer Wall AcreLAND

Outer Wall Acre

A thin acre against the outer wall. Cheap, exposed, but yours.

CommonOPEN SUPPLY
300 ⬡
Cydonia BasinLAND

Cydonia Basin

The fabled red basin where the first signal was recorded. One claim only.

LegendaryEDITION OF 1
3.00K ⬡
Fracture QuarryLAND · FRACTURE

Fracture Quarry

A working quarry split by an old hex-fault. Yields shard and dust.

RareEDITION OF 8
1.20K ⬡
Ignition YardLAND · IGNITION

Ignition Yard

A scorched workshop yard, still warm. Marked by the Ignition cipher.

UncommonEDITION OF 14
700 ⬡
Growth OrchardLAND · GROWTH

Growth Orchard

Twelve rows of pale-blue fruit trees outside the Growth gate.

UncommonEDITION OF 12
900 ⬡
Hex Marker StaffWEAPONS

Hex Marker Staff

Iron-shod staff used by city marshals to mark hex boundaries. Ceremonial.

CommonOPEN SUPPLY
500 ⬡
Signal Receiver BladeWEAPONS

Signal Receiver Blade

A narrow blade tuned to receive the broken signal. Hums faintly. Ceremonial.

RareEDITION OF 18
1.20K ⬡
Void Knight LanceWEAPONS · VOID

Void Knight Lance

Black-haft lance carried by the eleven Knights of the Void. Eleven exist.

EpicEDITION OF 11
2.00K ⬡
Choir Tuning ForkWEAPONS

Choir Tuning Fork

A two-pronged fork rung at silent ceremonies. Strikes nothing. Settles nothing.

CommonOPEN SUPPLY
350 ⬡
Transmission SaberWEAPONS · TRANSMISSION

Transmission Saber

A curved saber etched with the doctrine of Transmission. Polished, unblooded.

RareEDITION OF 16
1.10K ⬡
Machine Ceremonial MaceWEAPONS · MACHINE

Machine Ceremonial Mace

Bronze-and-silver mace borne in Machine parades. Heavy beyond reason.

UncommonEDITION OF 10
900 ⬡
Carrier RobeCLOTHES

Carrier Robe

Plain wool relay-robe with a hex-stitched hood. Standard issue.

CommonOPEN SUPPLY
150 ⬡
Sovereignty Crown-clothCLOTHES · SOVEREIGNTY

Sovereignty Crown-cloth

A silver-thread crown-cloth, worn folded across the brow. Marks a sworn citizen.

RareEDITION OF 9
1.00K ⬡
Choir MaskCLOTHES

Choir Mask

A smooth ceramic mask with no mouth. Worn during the silent rites.

CommonOPEN SUPPLY
400 ⬡
Synth Ascended GlovesCLOTHES · SYNTHESIS

Synth Ascended Gloves

Lacquered black gloves with hex-tipped fingers. Issued to Synthesis Ascended.

CommonOPEN SUPPLY
250 ⬡
Oracle VeilCLOTHES · ORACLE

Oracle Veil

A long pale veil embroidered with the eye-and-hex. Worn at dawn readings.

UncommonEDITION OF 15
600 ⬡
Fracture MantleCLOTHES · FRACTURE

Fracture Mantle

A heavy shoulder mantle with two halves stitched in mismatch. Worn proudly.

UncommonEDITION OF 11
750 ⬡
Original Signal RecordingARTEFACTS

Original Signal Recording

Patient Zero's transmission. The only copy. Do not open in company.

LegendaryEDITION OF 1
5.00K ⬡
Hex FragmentARTEFACTS

Hex Fragment

A single broken hex-shard from the fracture event. Plentiful, but each unique.

CommonOPEN SUPPLY
50 ⬡
Cipher TabletARTEFACTS

Cipher Tablet

A clay tablet inscribed with one of the ten Signal Doctrines. Pick yours.

UncommonOPEN SUPPLY
700 ⬡
Founder's Hex CoinARTEFACTS

Founder's Hex Coin

Minted by the first three Bearers. Three exist. Three is the limit.

LegendaryEDITION OF 3
3.00K ⬡
Patient Zero MaskARTEFACTS

Patient Zero Mask

A burnt ceramic face-plate recovered from the first relay site.

LegendaryEDITION OF 2
2.80K ⬡
Broken Relay StoneARTEFACTS

Broken Relay Stone

Half a relay-stone, hex-fissured. Resonates near other halves.

CommonOPEN SUPPLY
450 ⬡
Doctrine LedgerARTEFACTS

Doctrine Ledger

A bound ledger of the ten Signal Doctrines. The pages refuse to be torn.

RareEDITION OF 22
1.30K ⬡
Wovenhood · CARRIER tierASCENSION

Wovenhood · CARRIER tier

A hand-woven hood the city's tailors grant only to carriers the signal has accepted. Worn by name on your wallet. Requires a citizen in CARRIER tier or higher (value ≥350).

CarrierEDITION OF 200
1.00K ⬡
Lit Visor · VERIFIED tierASCENSION

Lit Visor · VERIFIED tier

A visor lit from within by the hex itself. The architect's first acknowledgement. Requires a citizen in VERIFIED tier or higher (value ≥500).

VerifiedEDITION OF 80
2.50K ⬡
Architect's Light · DOCTRINE tierASCENSION

Architect's Light · DOCTRINE tier

The architect carved your name once. This is what they wear when they speak it. Requires a citizen in DOCTRINE tier or higher (value ≥700).

DoctrineEDITION OF 25
5.00K ⬡
Sealed Bracket · MONOLITH tierASCENSION

Sealed Bracket · MONOLITH tier

Only worn by those who built the city. Four exist. The bracket is sealed. Requires a citizen in MONOLITH tier (value ≥850).

MonolithEDITION OF 4
10.00K ⬡
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