PROPERTY · RED-CORRUPTIONManor of the Red Corruption
A high-walled estate in the Corruption district. Tile-roofed and watched by silent Choir.
Digital artefacts — estates, relics, sealed objects. Priced in ⬡, the free credit you earn by playing. Not money; nothing ships.
PROPERTY · RED-CORRUPTIONA high-walled estate in the Corruption district. Tile-roofed and watched by silent Choir.
PROPERTY · SYNTHESISA narrow stone cell within the great Synthesis Cathedral. Cold floor, hex window.
PROPERTY · VOIDAn iron-clad watchtower at the edge of the Void. No signal reaches here unbidden.
PROPERTYA bunk-room above the relay station. Smells of solder and old rain.
PROPERTY · ORACLETop-floor chambers above the seer's chamber. Pre-dawn light, ink stains on the desk.
PROPERTY · SOVEREIGNTYA black-stone keep bearing the broken-hex banner. Held by writ, not by lease.
LANDA hex-cut parcel facing the central plaza. Foot traffic, dust, the smell of bread.
LANDA thin acre against the outer wall. Cheap, exposed, but yours.
LANDThe fabled red basin where the first signal was recorded. One claim only.
LAND · FRACTUREA working quarry split by an old hex-fault. Yields shard and dust.
LAND · IGNITIONA scorched workshop yard, still warm. Marked by the Ignition cipher.
LAND · GROWTHTwelve rows of pale-blue fruit trees outside the Growth gate.
WEAPONSIron-shod staff used by city marshals to mark hex boundaries. Ceremonial.
WEAPONSA narrow blade tuned to receive the broken signal. Hums faintly. Ceremonial.
WEAPONS · VOIDBlack-haft lance carried by the eleven Knights of the Void. Eleven exist.
WEAPONSA two-pronged fork rung at silent ceremonies. Strikes nothing. Settles nothing.
WEAPONS · TRANSMISSIONA curved saber etched with the doctrine of Transmission. Polished, unblooded.
WEAPONS · MACHINEBronze-and-silver mace borne in Machine parades. Heavy beyond reason.
CLOTHESPlain wool relay-robe with a hex-stitched hood. Standard issue.
CLOTHES · SOVEREIGNTYA silver-thread crown-cloth, worn folded across the brow. Marks a sworn citizen.
CLOTHESA smooth ceramic mask with no mouth. Worn during the silent rites.
CLOTHES · SYNTHESISLacquered black gloves with hex-tipped fingers. Issued to Synthesis Ascended.
CLOTHES · ORACLEA long pale veil embroidered with the eye-and-hex. Worn at dawn readings.
CLOTHES · FRACTUREA heavy shoulder mantle with two halves stitched in mismatch. Worn proudly.
ARTEFACTSPatient Zero's transmission. The only copy. Do not open in company.
ARTEFACTSA single broken hex-shard from the fracture event. Plentiful, but each unique.
ARTEFACTSA clay tablet inscribed with one of the ten Signal Doctrines. Pick yours.
ARTEFACTSMinted by the first three Bearers. Three exist. Three is the limit.
ARTEFACTSA burnt ceramic face-plate recovered from the first relay site.
ARTEFACTSHalf a relay-stone, hex-fissured. Resonates near other halves.
ARTEFACTSA bound ledger of the ten Signal Doctrines. The pages refuse to be torn.
ASCENSIONA hand-woven hood the city's tailors grant only to carriers the signal has accepted. Worn by name on your wallet. Requires a citizen in CARRIER tier or higher (value ≥350).
ASCENSIONA visor lit from within by the hex itself. The architect's first acknowledgement. Requires a citizen in VERIFIED tier or higher (value ≥500).
ASCENSIONThe architect carved your name once. This is what they wear when they speak it. Requires a citizen in DOCTRINE tier or higher (value ≥700).
ASCENSIONOnly worn by those who built the city. Four exist. The bracket is sealed. Requires a citizen in MONOLITH tier (value ≥850).